The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
본 논문에서는 컴퓨터 데이터, 음성, 비디오 등의 미디어 스트림 간에 시간적, 인과관계가 존재하는 분산 멀티미디어 응용을 위한 인과성 제어가 가능한 미디어 동기화 기법을 제안한다. 이 방식에서는 인과성을 위해 Δ-인과성 제어를 수행하고 미디어 동기화를 위해 저자가 이전에 제안한 VTR(Virtual-Time Rendering) 알고리즘을 사용합니다. 본 논문에서는 그러한 응용 사례로 네트워크로 연결된 슈팅 게임을 다루고 실험을 통해 이 계획의 효율성을 보여줍니다.
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부
Yutaka ISHIBASHI, Shuji TASAKA, Yoshiro TACHIBANA, "Media Synchronization and Causality Control for Distributed Multimedia Applications" in IEICE TRANSACTIONS on Communications,
vol. E84-B, no. 3, pp. 667-677, March 2001, doi: .
Abstract: This paper proposes a media synchronization scheme with causality control for distributed multimedia applications in which the temporal and causal relationships exist among media streams such as computer data, voice, and video. In the scheme, the Δ-causality control is performed for causality, and the Virtual-Time Rendering (VTR) algorithm, which the authors previously proposed, is used for media synchronization. The paper deals with a networked shooting game as an example of such applications and demonstrates the effectiveness of the scheme by experiment.
URL: https://global.ieice.org/en_transactions/communications/10.1587/e84-b_3_667/_p
부
@ARTICLE{e84-b_3_667,
author={Yutaka ISHIBASHI, Shuji TASAKA, Yoshiro TACHIBANA, },
journal={IEICE TRANSACTIONS on Communications},
title={Media Synchronization and Causality Control for Distributed Multimedia Applications},
year={2001},
volume={E84-B},
number={3},
pages={667-677},
abstract={This paper proposes a media synchronization scheme with causality control for distributed multimedia applications in which the temporal and causal relationships exist among media streams such as computer data, voice, and video. In the scheme, the Δ-causality control is performed for causality, and the Virtual-Time Rendering (VTR) algorithm, which the authors previously proposed, is used for media synchronization. The paper deals with a networked shooting game as an example of such applications and demonstrates the effectiveness of the scheme by experiment.},
keywords={},
doi={},
ISSN={},
month={March},}
부
TY - JOUR
TI - Media Synchronization and Causality Control for Distributed Multimedia Applications
T2 - IEICE TRANSACTIONS on Communications
SP - 667
EP - 677
AU - Yutaka ISHIBASHI
AU - Shuji TASAKA
AU - Yoshiro TACHIBANA
PY - 2001
DO -
JO - IEICE TRANSACTIONS on Communications
SN -
VL - E84-B
IS - 3
JA - IEICE TRANSACTIONS on Communications
Y1 - March 2001
AB - This paper proposes a media synchronization scheme with causality control for distributed multimedia applications in which the temporal and causal relationships exist among media streams such as computer data, voice, and video. In the scheme, the Δ-causality control is performed for causality, and the Virtual-Time Rendering (VTR) algorithm, which the authors previously proposed, is used for media synchronization. The paper deals with a networked shooting game as an example of such applications and demonstrates the effectiveness of the scheme by experiment.
ER -