The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
본 논문에서는 비디오 게임 네트워크와 같은 Ad-hoc 네트워크에 네트워크 코딩을 이용한 MPtoMP(Multipoint-to-Multipoint) 실시간 방송 전송을 제안합니다. 우리는 재전송 메커니즘을 포함하지 않는 IEEE 802.11 MAC(미디어 액세스 제어)을 사용하여 신뢰성이 높은 MPtoMP 방송을 달성하는 것을 목표로 합니다. 각 노드가 순서대로 다른 노드로부터 패킷을 감지하면 올바르게 감지된 패킷이 네트워크로 인코딩되고 인코딩된 패킷은 기본 패킷에 대한 피기백으로 다음 시퀀스에서 브로드캐스트됩니다. 피기백 패킷 전송으로 인한 각 패킷의 오버헤드 증가를 방지하기 위해 협상 단계에서 각 노드에 대한 네트워크 코딩 벡터가 모든 노드 간에 교환됩니다. 각 사용자는 협상 단계에서 생성된 동일한 코딩 벡터를 계속 사용하며, 네트워크 코딩 과정에 어떤 사용자 신호가 포함되는지를 나타내는 코딩 정보만 피기백 패킷과 함께 전송됩니다. 시뮬레이션 결과는 제안한 방법이 MPR(Multi Point Relay)이나 FEC(Forward Error Correction)와 같은 중복 전송을 사용하는 다른 방식보다 높은 신뢰성을 제공할 수 있음을 보여줍니다. 또한 제안한 방법을 무선 테스트베드에 구현하고 제안한 방법이 현재 무선 기기에 설치될 때 실제 환경에서 높은 신뢰성을 달성한다는 것을 보여줍니다.
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Yoshihisa KONDO, Hiroyuki YOMO, Shinji YAMAGUCHI, Peter DAVIS, Ryu MIURA, Sadao OBANA, Seiichi SAMPEI, "Reliable Wireless Broadcast with Linear Network Coding for Multipoint-to-Multipoint Real-Time Communications" in IEICE TRANSACTIONS on Communications,
vol. E93-B, no. 9, pp. 2316-2325, September 2010, doi: 10.1587/transcom.E93.B.2316.
Abstract: This paper proposes multipoint-to-multipoint (MPtoMP) real-time broadcast transmission using network coding for ad-hoc networks like video game networks. We aim to achieve highly reliable MPtoMP broadcasting using IEEE 802.11 media access control (MAC) that does not include a retransmission mechanism. When each node detects packets from the other nodes in a sequence, the correctly detected packets are network-encoded, and the encoded packet is broadcasted in the next sequence as a piggy-back for its native packet. To prevent increase of overhead in each packet due to piggy-back packet transmission, network coding vector for each node is exchanged between all nodes in the negotiation phase. Each user keeps using the same coding vector generated in the negotiation phase, and only coding information that represents which user signal is included in the network coding process is transmitted along with the piggy-back packet. Our simulation results show that the proposed method can provide higher reliability than other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with a practical degree of complexity when installed on current wireless devices.
URL: https://global.ieice.org/en_transactions/communications/10.1587/transcom.E93.B.2316/_p
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@ARTICLE{e93-b_9_2316,
author={Yoshihisa KONDO, Hiroyuki YOMO, Shinji YAMAGUCHI, Peter DAVIS, Ryu MIURA, Sadao OBANA, Seiichi SAMPEI, },
journal={IEICE TRANSACTIONS on Communications},
title={Reliable Wireless Broadcast with Linear Network Coding for Multipoint-to-Multipoint Real-Time Communications},
year={2010},
volume={E93-B},
number={9},
pages={2316-2325},
abstract={This paper proposes multipoint-to-multipoint (MPtoMP) real-time broadcast transmission using network coding for ad-hoc networks like video game networks. We aim to achieve highly reliable MPtoMP broadcasting using IEEE 802.11 media access control (MAC) that does not include a retransmission mechanism. When each node detects packets from the other nodes in a sequence, the correctly detected packets are network-encoded, and the encoded packet is broadcasted in the next sequence as a piggy-back for its native packet. To prevent increase of overhead in each packet due to piggy-back packet transmission, network coding vector for each node is exchanged between all nodes in the negotiation phase. Each user keeps using the same coding vector generated in the negotiation phase, and only coding information that represents which user signal is included in the network coding process is transmitted along with the piggy-back packet. Our simulation results show that the proposed method can provide higher reliability than other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with a practical degree of complexity when installed on current wireless devices.},
keywords={},
doi={10.1587/transcom.E93.B.2316},
ISSN={1745-1345},
month={September},}
부
TY - JOUR
TI - Reliable Wireless Broadcast with Linear Network Coding for Multipoint-to-Multipoint Real-Time Communications
T2 - IEICE TRANSACTIONS on Communications
SP - 2316
EP - 2325
AU - Yoshihisa KONDO
AU - Hiroyuki YOMO
AU - Shinji YAMAGUCHI
AU - Peter DAVIS
AU - Ryu MIURA
AU - Sadao OBANA
AU - Seiichi SAMPEI
PY - 2010
DO - 10.1587/transcom.E93.B.2316
JO - IEICE TRANSACTIONS on Communications
SN - 1745-1345
VL - E93-B
IS - 9
JA - IEICE TRANSACTIONS on Communications
Y1 - September 2010
AB - This paper proposes multipoint-to-multipoint (MPtoMP) real-time broadcast transmission using network coding for ad-hoc networks like video game networks. We aim to achieve highly reliable MPtoMP broadcasting using IEEE 802.11 media access control (MAC) that does not include a retransmission mechanism. When each node detects packets from the other nodes in a sequence, the correctly detected packets are network-encoded, and the encoded packet is broadcasted in the next sequence as a piggy-back for its native packet. To prevent increase of overhead in each packet due to piggy-back packet transmission, network coding vector for each node is exchanged between all nodes in the negotiation phase. Each user keeps using the same coding vector generated in the negotiation phase, and only coding information that represents which user signal is included in the network coding process is transmitted along with the piggy-back packet. Our simulation results show that the proposed method can provide higher reliability than other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with a practical degree of complexity when installed on current wireless devices.
ER -