The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
조회수
95
MMQ(Multi-Mouse Quiz)는 교실이나 기타 학습 환경에서 퀴즈를 풀기 위해 컴퓨터를 공유하여 여러 사용자가 퀴즈에 답할 수 있는 SDG(Single Display Groupware)[1] 개념을 기반으로 한 퀴즈 애플리케이션입니다. 우리는 MMQ를 사용하여 박물관 방문과 결합된 협업 학습을 지원하는 실습을 수행했습니다. 이전 연구에서는 초등학교 3학년 아동들이 연구자의 특별한 도움 없이도 MMQ를 조작할 수 있었으며, MMQ 사용의 특징은 높은 참여도를 나타냄을 확인하였다[2]. 본 연구에서는 관찰 데이터와 설문지에 대한 자유로운 설명의 형태로 정성적 평가도 수행했습니다. 6학년 아동을 대상으로 MMQ를 사용한 이전 연구에 비해 3학년 아동은 자신의 감정을 표현하기 위해 몸짓 언어를 더 적극적으로 사용했으며, 이러한 경향이 학급 전체를 더욱 활발하게 만드는 것으로 나타났습니다. 또한 MMQ 퀴즈 학습은 성찰적 관점을 가진 어린이들이 박물관 활동과 컴퓨터실 활동에 참여할 수 있도록 영감을 주었습니다.
Juan ZHOU
Ritsumeikan University
Mikihiko MORI
Hosei University
Hajime KITA
Kyoto University
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부
Juan ZHOU, Mikihiko MORI, Hajime KITA, "Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective" in IEICE TRANSACTIONS on Electronics,
vol. E102-C, no. 11, pp. 771-779, November 2019, doi: 10.1587/transele.2019DII0001.
Abstract: Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
URL: https://global.ieice.org/en_transactions/electronics/10.1587/transele.2019DII0001/_p
부
@ARTICLE{e102-c_11_771,
author={Juan ZHOU, Mikihiko MORI, Hajime KITA, },
journal={IEICE TRANSACTIONS on Electronics},
title={Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective},
year={2019},
volume={E102-C},
number={11},
pages={771-779},
abstract={Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.},
keywords={},
doi={10.1587/transele.2019DII0001},
ISSN={1745-1353},
month={November},}
부
TY - JOUR
TI - Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective
T2 - IEICE TRANSACTIONS on Electronics
SP - 771
EP - 779
AU - Juan ZHOU
AU - Mikihiko MORI
AU - Hajime KITA
PY - 2019
DO - 10.1587/transele.2019DII0001
JO - IEICE TRANSACTIONS on Electronics
SN - 1745-1353
VL - E102-C
IS - 11
JA - IEICE TRANSACTIONS on Electronics
Y1 - November 2019
AB - Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
ER -