The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
본 논문에서는 먼저 장면의 3D 기하학을 고려하여 텍스처 정밀도의 개념을 소개합니다. 그런 다음 주어진 정밀도 내에서 장면의 텍스처/색상 맵을 획득하는 알고리즘을 제공합니다. 텍스처 맵은 실제 세계 또는 컴퓨터 합성에서 얻은 데이터로부터 투영 장치(예: 핀홀 감지 장치)를 사용하여 얻습니다. 마지막으로 수정된 가장자리 축소 기하학 기술과 적절한 재매핑 텍스처 엔진을 결합하여 정밀도 수준을 얻는 절차를 설명합니다. 우리는 실험에 대해 보고하고 추가 연구에 대한 관점을 제공합니다.
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부
Frank NIELSEN, Nicolas De MAUROY, "On the Precision of Textures" in IEICE TRANSACTIONS on Information,
vol. E84-D, no. 12, pp. 1684-1689, December 2001, doi: .
Abstract: In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene. We then provide an algorithm to acquire a texture/color map of the scene within a given precision. The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized. Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.
URL: https://global.ieice.org/en_transactions/information/10.1587/e84-d_12_1684/_p
부
@ARTICLE{e84-d_12_1684,
author={Frank NIELSEN, Nicolas De MAUROY, },
journal={IEICE TRANSACTIONS on Information},
title={On the Precision of Textures},
year={2001},
volume={E84-D},
number={12},
pages={1684-1689},
abstract={In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene. We then provide an algorithm to acquire a texture/color map of the scene within a given precision. The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized. Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.},
keywords={},
doi={},
ISSN={},
month={December},}
부
TY - JOUR
TI - On the Precision of Textures
T2 - IEICE TRANSACTIONS on Information
SP - 1684
EP - 1689
AU - Frank NIELSEN
AU - Nicolas De MAUROY
PY - 2001
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E84-D
IS - 12
JA - IEICE TRANSACTIONS on Information
Y1 - December 2001
AB - In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene. We then provide an algorithm to acquire a texture/color map of the scene within a given precision. The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized. Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.
ER -