The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
본 논문에서는 모바일 사용 환경에서 확장 가능한 비디오 콘텐츠 전달을 목표로 하는 ADTE(Adaptation Decision-Taking Engine)를 제안합니다. 우리의 ADTE 디자인은 인간의 시각적 인식에 따라 비디오 적응을 달성하기 위해 객관적인 인식 품질 측정 기준에 의존하여 서비스 품질(QoS)을 극대화할 수 있습니다. 특정 사용 환경의 특성과 확장 가능한 비디오 콘텐츠의 속성을 설명하기 위해 MPEG-21 DIA(Digital Item Adaptation)가 사용됩니다. 실험 결과는 제안한 ADTE 설계가 기존의 최대 비트 할당 방식을 사용한 ADTE보다 더 주관적인 품질의 비디오 콘텐츠를 제공한다는 것을 보여준다.
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
부
Cheon Seog KIM, Hosik SOHN, Wesley De NEVE, Yong Man RO, "An Objective Perceptual Quality-Based ADTE for Adapting Mobile SVC Video Content" in IEICE TRANSACTIONS on Information,
vol. E92-D, no. 1, pp. 93-96, January 2009, doi: 10.1587/transinf.E92.D.93.
Abstract: In this paper, we propose an Adaptation Decision-Taking Engine (ADTE) that targets the delivery of scalable video content in mobile usage environments. Our ADTE design relies on an objective perceptual quality metric in order to achieve video adaptation according to human visual perception, thus allowing to maximize the Quality of Service (QoS). To describe the characteristics of a particular usage environment, as well as the properties of the scalable video content, MPEG-21 Digital Item Adaptation (DIA) is used. Our experimental results show that the proposed ADTE design provides video content with a higher subjective quality than an ADTE using the conventional maximum-bit-allocation method.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.E92.D.93/_p
부
@ARTICLE{e92-d_1_93,
author={Cheon Seog KIM, Hosik SOHN, Wesley De NEVE, Yong Man RO, },
journal={IEICE TRANSACTIONS on Information},
title={An Objective Perceptual Quality-Based ADTE for Adapting Mobile SVC Video Content},
year={2009},
volume={E92-D},
number={1},
pages={93-96},
abstract={In this paper, we propose an Adaptation Decision-Taking Engine (ADTE) that targets the delivery of scalable video content in mobile usage environments. Our ADTE design relies on an objective perceptual quality metric in order to achieve video adaptation according to human visual perception, thus allowing to maximize the Quality of Service (QoS). To describe the characteristics of a particular usage environment, as well as the properties of the scalable video content, MPEG-21 Digital Item Adaptation (DIA) is used. Our experimental results show that the proposed ADTE design provides video content with a higher subjective quality than an ADTE using the conventional maximum-bit-allocation method.},
keywords={},
doi={10.1587/transinf.E92.D.93},
ISSN={1745-1361},
month={January},}
부
TY - JOUR
TI - An Objective Perceptual Quality-Based ADTE for Adapting Mobile SVC Video Content
T2 - IEICE TRANSACTIONS on Information
SP - 93
EP - 96
AU - Cheon Seog KIM
AU - Hosik SOHN
AU - Wesley De NEVE
AU - Yong Man RO
PY - 2009
DO - 10.1587/transinf.E92.D.93
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E92-D
IS - 1
JA - IEICE TRANSACTIONS on Information
Y1 - January 2009
AB - In this paper, we propose an Adaptation Decision-Taking Engine (ADTE) that targets the delivery of scalable video content in mobile usage environments. Our ADTE design relies on an objective perceptual quality metric in order to achieve video adaptation according to human visual perception, thus allowing to maximize the Quality of Service (QoS). To describe the characteristics of a particular usage environment, as well as the properties of the scalable video content, MPEG-21 Digital Item Adaptation (DIA) is used. Our experimental results show that the proposed ADTE design provides video content with a higher subjective quality than an ADTE using the conventional maximum-bit-allocation method.
ER -